Tom Clancy's Ghost Recon Wildlands
| Tom Clancy's Ghost Recon Wildlands | |
|---|---|
| Developer(s) | Ubisoft Paris[a] |
| Publisher(s) | Ubisoft |
| Director(s) | Eric Couzian |
| Producer(s) | Nouredine Abboud |
| Designer(s) | Dominic Butler |
| Writer(s) | Sam Strachman |
| Composer(s) | Alain Johannes[1] |
| Series | Tom Clancy's Ghost Recon |
| Engine | AnvilNext[2] |
| Platform(s) |
Microsoft Windows
PlayStation 4
Xbox One
|
| Release | WW: March 7, 2017 |
| Genre(s) | Tactical shooter |
| Mode(s) | Single-player, multiplayer |
Tom Clancy's Ghost Recon Wildlands is an open world tactical shooter video game developed by Ubisoft Paris. It is the tenth installment in the Tom Clancy's Ghost Recon franchise and is the first Ghost Recon game to feature an open world environment. The game moves away from the futuristic setting introduced in Tom Clancy's Ghost Recon Advanced Warfighter and instead feature a setting similar to the original Tom Clancy's Ghost Recon. Ubisoft described it as one of the biggest open world games that they have ever published, with the game world including a wide variety of environments such as mountains, forests, deserts and salt flats. The game was released on March 7, 2017 for Microsoft Windows, PlayStation 4 and Xbox One.
The game features a wide range of environments, which include mountains and deserts, and players will be able to parachute while exploring these.
When completing missions, players can reach the location where the mission starts through a variety of ways. Players can parachute from a helicopter, walk overland, or drive towards their objectives.[7] Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, melee combat, or using the long-ranged or short-ranged weapons provided in the game. Between missions, players are free to explore the game's world, and the game will feature outposts that can be taken down by players.[8] Players can grab enemies at close range with one hand for defense, while using the other hand to shoot.[9]
When not completing missions, players can interact, and build friendly or hostile relationships with other non-playable characters, such as the citizens, officials or the rebels of the world. These interactions require strategy, as interactions will bring consequences and impact the game's world, and change how players can achieve their objectives.[4] Players can also gain experience points to level up.[7] The playable character can be customized, and loot found on enemies' corpses can be equipped by player characters. Weapons and gear can be upgraded as well.[5] According to the creative director of the game, the AI of the game will be unscripted and will have their "own motivations and agendas".[6]
Each of the 21 areas on the map is controlled by a buchon, who is also associated with one of four divisions of the cartel's operations: Influence, Security, Production and Smuggling. Clearing missions in an area and collecting key intel unlocks missions where players can target a buchon and eliminate him or her by killing or capturing the target (with some exceptions). Eliminating enough buchones in an operations division allows players to target that division's underboss, and eliminating that underboss and all of the buchones in an operations division leaves the division head vulnerable. Capturing this division head head cripples and destabilizes the division and makes the cartel boss more vulnerable.[10]
The game features co-operative multiplayer, in which players can be joined by up to three other players to explore the game's world and to complete campaign mission.[11][5] The game can also be played solo, in which the player will be accompanied by three AI teammates, which the player can give orders to.[12] A competitive multiplayer mode will be released as part of a free update some time after the game's release.[13]

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